\chapter{Skills}

The Fantasy setting presents many unique situations not included in LORE CORE. This
section is set up to try to enumerate skills, both magical and mundane, that might
be useful to characters in a fantasy setting. Where appropriate, skill trees have
been included to show the relationships both between skills in this book and with
skills in LORE CORE or LORE BELIEF.

\section{Mundane Skills}

\skill{Animal Handling}{}
{This skill is identical to the LORE CORE skill.}

\subskill{Animal Husbandry}{}{Animal Handling}
{Animal Husbandry is the practice of animal breeding. This skill includes both
planning breeding choices based on trait selection and the actual ability to
get said animals to mate. }

\skill{Athletics}{}
{This skill is identical to the LORE CORE skill.}

\subskill{Jousting}{}{Athletics}
{Jousting is the martial sport of exchanging blows on animal back using various 
weapons. This skill generally covers using short ranged weapons and polearms
while riding animals.}

\skill{Craft}{}
{This skill is identical to the LORE CORE skill.}

\subskill{Bowyer}{}{Craft}
{A bowyer is a person who is studied in the methods and practice of making bows.
The kinds of bows available may vary from simple self bows to more advanced compound
or recurve bows.}

\subsubskill{Fletching}{}{Bowyer}
{Fletching is the skill of placing materials on the end of arrows for stabilization
during flight. More generally, this skill covers the practice of arrow-making.}

\subskill{Brewing}{}{Craft}
{Brewing is the art of converting plant material into alchohol through fermentation.}

\subsubskill{Beer Making}{}{Brewing}
{Beer Making is the application of brewing to the production of alchohol from starches
such as grain or rice.}

\subsubskill{Wine Making}{}{Brewing}
{Wine Making is the application of brewing to the production of alchohol from sugars such
as grapes or berries.}

\subskill{Food Preservation}{}{Craft}
{Food Preservation is the alteration or containment of food so as to prevent it from
spoilage.}

\subsubskill{Canning}{}{Food Preservation}
{Canning is the usage of sealed containers and heat to preserve food.}

\subsubskill{Salting}{}{Food Preservation}
{Salting is the preservation of food by use of dry salt to prevent spoilage.}

\subsubskill{Pickling}{}{Food Preservation}
{Pickling, like salting, it the preservation of food through salt, but makes use of a liquid brine rather than dry salt.}

\subskill{Glass Blowing}{}{Craft}
{Glass blowing in the process of heating liquid glass and using a long tube to force air in the the center, causing the glass
to expand.}

\subsubskill{Free-blowing}{}{Glass Blowing}
{Free-blowing is the basic technique of glass blowing wherein a craftman works the resultant glass manually without the aid
of molds instead primarily using motions of the tube and temperature control.}

\subsubskill{Mold-blowing}{}{Glass Blowing}
{Mold-blowing enhances standard glass blowing by making use of wooden, clay, or metal forms in which glass can be blown so as
to obtain consistent shapes.}

\subskill{Leatherworking}{}
{The skill of leatherworking generally covers the manipulation and creation of materials from animal skins.}

\subsubskill{Armorcrafting}{}{Leatherworking}
{This skill is the specific application of leatherworking to designing armor for protection against harm. It focuses
on where to place thicker hide and how to design joins so as to be nimble.}

\subsubskill{Tanning}{}{Leatherworking}
{Tanning is the art and science of converting animal skin into leather.}

\subskill{Smithing}{}{Craft}
{Smithing is the art of using a heat and force to shape metal and create objects.
Most smithing rolls are based on Body or Mind depending on the nature of the work.
All smithing rolls require access to the appropriate equipment including a forge,
anvil, hammer, and tongs. Advanced or intricate work may require additional equipment.
}

\subsubskill{Armorsmithing}{}{Smithing}
{This allows a character to design, build, and fit armor fashioned out of metal.}

\subsubskill{Toolsmithing}{}{Smithing}
{This skill represents the bread and butter of most blacksmiths. It encompasses the
creation of farming implements, flatware, and simple tools such as axes and hammers. 
It is also the skill used for creating simple objects such as nails.}

\subsubskill{Weaponsmithing}{}{Smithing}
{This skill allows for the creation of basic martial weapons out of metal. Swords,
axes, mauls, and maces would all fall into this category of creation.}

% End of Craft Skills

\skill{Farming}{}
{}

\subskill{Crop Planning}{}{Farming}
{}

\subskill{Crossbreeding}{}{Farming}
{}

\subskill{Irrigation}{}{Farming}
{}

\skill{Dungeoneering}{}
{}

\skill{Heraldry}{}
{}

\section{Magic Skills}
Magic skills are discussed in the Magic chapter.

\section{Pre-Fall Skills}

In a Decayed Future setting, characters may be able to become well versed in things
outside the normal set of skills for a character in a medieval time period. As a 
starting point, GMs should consider making available some of the skills from LORE
CORE that might be relevant. Modern sciences might be available or even certain
varieties of Vehicle Operations or Electronics. 


